RGR

RGR

Published Aug 2026

HOPE

62

A strong first act that gets increasingly more tedious as it goes on

From:

Alinea Games

Stanley Kubrik

Year:

2018

1968

Genre:

Strategy, Text Based

Sci-Fi

Played:

Watched:

200+ hr

1x

Creator:

Na Hong-jin

Years:

2026

Genre:

Sci-Fi

Watched:

1x

Published Feb 2025

Published Aug 2026

Korean cinema continues to catch the attention of western audiences craving for new ideas, but is this latest sci-fi worth the hype?

SPOILERS

The short answer to this question is no. Despite a strong 80% on Rotten Tomatoes, and the buzz that permeated across social media, I think most would have finished Hope feeling disappointed, or just thankful that its tedious 2.5hr runtime had finally come to a close.


Korea is increasingly exporting creators and content that finds international appeal, and they definitely offer a unique voice and dynamic take on film, that has indeed brought certain quirks and new stylistic approaches that feel fresh. However in Hope's case that Eastern charm is not enough to overlook its fumbles around storytelling, character development, acting and screenplay - all of which felt like straight-to-DVD (streaming?) like territory.


Saying that, it does start off well, leaving a good first act that I would rate a 70. The backdrop of Hope town, a retro yet decrepit seaside town, is excellent, giving us a rare peek into the life of small-town Korea, which made had a fantastic clustering of stores, markets, canals, vintage signs and cobbled alleyways for action to take place in, with many humble villagers running around armed to the teeth amongst the choas


This set design was outstanding, honestly. You really feel like they destroyed an entire town to make this movie, allowing for plenty of wide and zoomed-out shots that captured a very real feeling of everyday life turned into carnage, enabling some creative horror and character moments that were genuinely engaging to watch. Was the action within those sets the most compelling or original? No, but it did the basics well, and I liked the confrontation and battle with the first monster in the streets.


There's some more uniqueness to be found in the dark, frenetic Korean humour. I remember the movie Parasite (2020) bringing a similar energy, so I don't know if this is leaning off the back of that influence, or if it's a true reflection of Korean comedic taste in general, the same way British humour has a specific and recognizable brand to it.


When that humour is applied naturally between characters, it worked well, with some nice tonal shifts. When pushed to the extremes, it felt over-the-top and distracting. Take the incident where the police chief accidentally shoots a friend in town. Just not needed, and it killed the momentum. Or perhaps when the invincible Sung-ki is 'killed' by the road sign, which just felt silly. The mad chainsaw lady scientist also comes to mind.

The short answer is no. Despite a strong 80% on Rotten Tomatoes, and the buzz on different media, I think most of sound mind would have finished Hope and felt disappointed with what they saw, or probably like me just thankful that its tedious 2.5hr run time had finally come to a close.


Korean creators definitely have their own dynamic voice and approach to offer Western audiences, and any shake up of the orthodoxy is welcomed. There's indeed unique quirks and stylistic choices here that are enjoyable and refreshing, but the fundamentals concerning storytelling, character development, acting and screenplay feel like straight to DVD (streaming?) territory.

Saying that it actually starts well, and I would rate the first act a 70/100. Some of that freshness is apparent immediately, with this backdrop of a retro and decripid, yet charming seaside town, offering a peak into small town Korea, of which I'm sure many of us never seen.

This backdrop and accompanying set design was outstanding honestly. You really feel like they destroyed an entire town to make this movie, allowing those wide or big zoomed out shots capture a very real feeling of life turned to carnage, enabling some creative horror and character moments that were genuinely engaging to watch. Was the action within those sets the most compelling or original? No, but it did the basics well, and I liked the confrontation and battle with the first Monster.


There's some uniqueness to be seen in the dark, frenetic Korean humor. I remember Parasite having that same energy, so I don't know if this is leaning off that influence, or if its a true reflection of Korean culture and taste in general, the same way British humor has a specific and authentic brand to it, that came way before The Office.

When this humor is applied lightly between characters it worked nicely, and helped shift the tone. When pushed to the extremes it felt over-the-top and distracting. Take the incident where the Police chief accidently shoots a friend in town. Just not needed and it killed the momentum. Or perhaps when X taken out by the road sign, which just felt silly. The chainsaw lady.

I did like the Police Chief, 'Bum' though. He's the only character that has a real through line through all the plots, and his fear, bravery and dedication to the job was well felt. You live it through him well, and actually action and sci-movies often have a lack of realistic reflection and acklowdgement from characters about the craziness of the situation, but that actually had a lot of reflection from the characters.


Unfortunately despite the well teased out reveal of the first monster the CGI is so bad the immersion killing is strong. It felt like PS4 graphics, so my gut reaction was to laugh when I saw the monster in full flesh, and although I got somewhat used to it in the village scenes, by the time its ramped up in the third act with the whole ensamble, the b-side nature of the whole thing really started to compound.


They should really have gone for a less is more approach with the aliens, and maybe not had them so exposed and in so many shots, given the low quality. Why was it so bad? District 9 aliens looked amazing, and also cost 30m. 17 years later and the expected leaps in CGI quality and efficiency are nowhere to be seen here.

Given that, instead of wisely going for the less is more approach, teasing the aliens in action, they usually them aggresively. So much so that you have some of the most repetive screenplay, where you spend 30 minutes watching it chase someone running through the woods, where with every cut of the frame its somehow 50m further than when we last saw it.

Everything is done to death in those final 2 acts, sucking the life of the pacing, and becoming more and more ridiculous as you watch another chase through the woods where with each cut the 90mph pursuing beast gets sent 50m back each time, before eventually chomping millimeters away for the 100th time. Unless its one of the many side characters you don't know anything about of course, who get dispatched easily.

What's with these aliens any way? The concept design was all over the place. The first monster looked like something from the Witcher 3, the ship like something from Ridley's Alien, and the eventually high sci-fi aliens you'd get in Mass Effect. The runner dog-form alien looked and acted a lot like a Licker from the horror franchise, Resident Evil 2. Was he an intelligent being motivated to protect his queen, or a slobbering and clueless beast hell bent on chasing inconsequtial foe down like a rabid dog. The movie doesnt know what to do with them and neither does the audience.

There's an attempt to flesh this out with a video game plot at the end, but by this time your just praying theirs not more to come. Honestly if they had just stuck with a family of hag creatures in the swamps it would have been just fine. It didn't need the alien and high sci-fi stuff at all.



  • PS$ graphics

  • So repetitive

  • SHoddy acting and thing script

I did like the performance and writing for Police Chief Bum-seok, though. His mixture of plucky courage and bumbling competence was somewhat endearing, and living the experience through his steps and eyes felt realistic. Actually, you'll notice big sci-fi and action movies rarely show characters reflecting and acknowledging the craziness of their experience, but Hope dedicates a handful of moments through the townsfolk and side characters to such things, so it adds to the realism and I appreciated that.


Unfortunately, despite the creative sets, and well-teased-out reveal of the first monster, the CGI is so bad when it does fully emerge that it kills the immersion. It's like PS4 graphics, so my gut reaction was to laugh and wince, and although you can force yourself to get used to it in those village scenes, when the second and third act push the whole alien ensemble on you, it becomes very hard to get past.


Why was it so bad? District 9 aliens looked amazing - a movie that also cost 30m. 17 years later and the expected leaps in CGI quality and efficiency are nowhere to be seen here. Somehow things have got worse in nearly two decades.


What makes things worse is that these aliens are involved in some of the most repetitive screenplay you've ever witnessed. We'll spend 15 minutes watching the same chase through the woods over and over, with B-movie editing that pushes the pursuer back another 50m with each cut, and with heaps of cheesy multi-angle slow-motion near misses for good measure. It's bad, and sucks the life out of the pacing. They could have shaved 30 minutes off this movie if they removed all these redundant sequences.


What's with these aliens anyway? The concept design was all over the place. The first monster looked like something from The Witcher 3, the ship plucked from Ridley's Alien, and the later foe like a Mass Effect, high-sci-fi being.


The runner 'dog-form' alien (played by Michael Fassbender) looked and acted a lot like a Licker from the horror franchise Resident Evil 2, and was the most confusing. Was he an intelligent intergalactic being driven to protect a royal family, or a slobbering beast that sniffs around cluelessly for prey that's 2 meters in front of him, impulsively pursuing a foe like an angry dog you cycled past too quickly in a Korean seaside village? The director didn't seem to know what to do with him, and neither did we.


This all wraps up with the story trying to give some semblance of backstory and motive to find clarity of the chaos, but it's all random and hollow. You don't care about that sci-fi part of the story, and you don't really care about the characters in general. Random groups of faces and names keep cropping up throughout the final act as fodder for the action, and the main cast all just start screaming at each other constantly so it all becomes just a bit exhausting.

That visual experience is enough to make this movie worth a watch, but I would have liked to be more engaged with the story, which doesn’t bring the same intensity. To make a comparison with Edge of Tomorrow, it doesn’t have the same psychological impact of what it means to repeat the day, and the conflict with the Mimics is more generic. Rita’s inner struggles are represented just about enough, but her trauma backstory feels random and underdeveloped. The broader context and implications of the characters in the world are also lacking, with few interesting character interactions to bring that depth. Introducing Kaiji helped, but I think the very short runtime of 80 minutes hindered some of the potential to go deeper more broadly.


Japanese anime also has a tendency to go way too far with expositional dialogue, and this film is no exception. That lazy writing really dials up in the last act, where the head scientist infers astonishingly complex insights and plot points from very little, artificially adding jeopardy by forcing in new rules that limit the repeating-day mechanism and the characters' relationship with Darol. The final battle, while looking amazing, is also a bit too easy and unearned. These are not deal breakers, but they certainly demonstrate why this movie is a step down when compared to Edge of Tomorrow’s writing, which, to be honest, already had a touch of generic Hollywood sci-fi to begin with.


This all said, I liked the first act and how it paced through the journey and Rita’s learning curve. The romance dimension was nice too. I enjoyed myself throughout the movie, and when the animation and best story moments combine with what can be a beautiful atmospheric soundtrack, it felt like peak anime — making me smile in my seat as I watched it on the big screen. I likely wouldn’t watch it again, but I am glad it exists and will certainly be enjoying some screengrabs of those wide atmospheric shots when the digital copy finds its way online.

VERDICT

It gets a 62/100 because that first act is enjoyable, with moments of magic to be found in it's impressive set design and beautifully Korean cinematography. In contrast, we get some atrocious CGI and cumbersome screenplay, and the action and humor, which has potential to be interesting, over stays its welcome and becomes cloying. A decent main lead provides a solid through line, but mostly its shoddy acting, paper thin characters and a shallow plot. I'd consider this a failed experiment by the director, who would haved benefited from the less is more approach and cutting off a hour of run time.

RATING BREAKDOWN

Story

58

Directing

60

Visuals / Production

70

Acting / Dialogue

55

Music / Sound

63

BONUS

concept design

set design

FINAL

62

Thanks for reading

Thanks for reading

Thanks for reading

CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com