RGR

RGR

RGR

RGR

Published Oct 2025

Published Oct 2025

Published Oct 2025

Published Oct 2025

20TH CENTURY

BOYS

69

69

69

69

69

Beautifully drawn psychological drama that struggles to bring it's ambitious story home.

From:

From

From

Alinea Games

Naoki Urasawa

Naoki Urasawa

Naoki Urasawa

Year:

Year

Year

Year

2018

1999 - 2006

1999 - 2006

1999 - 2006

Genre:

Genre

Genre

Genre

Strategy, Text Based

Thriller

Thriller

Thriller

Played:

Read

Read

Read

200+ hr

1x

1x

1x

Creator

Naoki Urasawa

Year

1999 - 2006

Genre

Thriller

Read

1x

Published Feb 2025

Published Oct 2025

Published Oct 2025

Published Oct 2025

Published Oct 2025

The classic manga dividing opinions in the subculture

SPOILERS

Originally running from 1999–2006, Urasawa Naoki's psychological drama has since received the special edition treatment, formatting its story across eleven beautifully designed volumes that I dove into without any prior knowledge or expectations of what might be in store. Since finishing, I've learned that this manga is quite revered by some, appearing on many top lists, with some editorials even prescribing it masterpiece status. It certainly has the look and feel of one when you first enter that world, but as many readers on the ground will know, the work falls well short of its potential and might be one of the most overrated series out there, given all the critical acclaim it appears to have been enjoying.


From an artistic point of view it's certainly deserving of the highest praise. It's excellent, and one of my favorite styles I've come across. It's modern, but not in the cartoonish-anime sense that's common today. There's this nice balance between realism and exaggeration, depicting very likable character designs that can express sensitivity or silliness just as well as the unsettling or unhinged. Urasawa's style in Monster was similar, although here things are more lighthearted and refined, and I can't think of many other artists who find a sweet spot like this.


The grand and spectacular panel designs are somewhat lacking, with nothing seen on the scale of Berserk or Akira, but there is a very high and consistent baseline level of quality and detail found on every page and panel. It's all deliberate—there’s no filler—and your often treated to an abundance of carefully crafted Japanese backdrops, from streets and buildings to interiors and varied landscapes. It's the kind of artistic endeavor that leaves you amazed at how a single individual could produce something like this.


I think Urasawa actually lays out his panels and overall storyboarding really well to support what is a very complex and character driven story. Dialogue breathes and takes centre stage, with plenty of time given to go deep into character development when it needed to. You can tell Urasawa is really trying to tell a story here, and not just indulge in drawing for drawings sake. The non-linear sequencing and telling of events is an example of something that could have been messy if it wasn't handled with this kind of considered touch. Some my favorite chapters were indeed when we jumped back to the 1969–1970 timeline, when the characters navigate life as schoolchildren, and the backstory to the mystery is being set-up and teased out.


As strong as the character development was, I do have some criticisms of how the protagonist, Kenji, was written. He’s likable and easy to root for, and seeing him removed from the story so we could explore the space with Kanna and his friends was nice. I eagerly anticipated his return, but that felt overdue and underwhelming when it came. What exactly had he been doing for 14 years? That particular backstory is never given to us. Instead, we get vague reasoning that doesn’t satisfy or build empathy. It mostly raises unanswered questions, especially when you consider Kanna—who had already experienced abandonment by her mother— has now had Kenji do the same thing, who decided to disappear for over a decade in time of her immense need. When he does reappear, it’s in this strange, nonchalant fashio and he barely influences events in those final books in any meaningful way.

Kenji's relationship and conflict with The Friend is also paper-thin. Their confrontation culminates in a set of underwhelming panels and an unsatisfying death. This is followed by a childhood flashback that reveals a mundane incident involving a stolen candy bar pin, implying some supposed origin point where everything ignited. To make things worse, actually understanding the identity of The Friend is difficult. I've read five Reddit threads now, and no one seems to know who The Friend actually is—or was. I thought I knew, but it’s convoluted, and the many plot-hole–filled theories on offer provide little clarity or cohesion to settle on.


That’s a shame, because the enigma around his true identity builds suspense excellently in the first half of the books. He’s given some fantastic early scenes that establish conspiracy and gravitas, but this momentum never materializes. He’s ultimately a very underdeveloped character, absent of motivation or philosophy, and lacking the psychological depth that makes for memorable villains.


Was it charisma or intimidation that gave him the ability to become a global figure? Were trauma, insecurities, or sociopathic tendencies underpinning his behavior? These questions are never explored. Despite being central to the plot, he operates mostly on the periphery, with few impactful lines of dialogue or panel moments. If we are to believe this is some calculated, world-dominating figure, it’s all very vague as to why and how he achieves it all.


That vagueness spills into the world-building too. The Friend’s organization and global political dynamics are glossed over. A huge suspension of disbelief is required to accept his control over world governments, and much is simply assumed about how it’s executed. There are some interesting backdrops—the gangster underworld, the sinister organization, the ravaged apocalyptic setting—but you never spend enough time in them, nor do you feel significant consequences of those realities.


And what about the sci-fi elements, teasing us with spoon-bending, mind-reading, and precognition? All were intriguing touches that elevated the story when introduced, yet they failed to develop into anything meaningful and are mostly forgotten by the end, aside from a few deus ex-machina moments used to push the plot forward.

It’s disappointing because with such a strong premise and initial setup, you expect something truly special, but the story crumples under its own weight and complexity as it goes on. I wonder if it really needed so many of those big plot points—multiple giant robots, a pope assassination, UFOs, apocalyptic viruses, and world-ending bombs. It all starts to feel a bit silly and rushed, and when the twists stop landing and rock and roll saves the day, you find yourself just looking forward to being done with it.

VERDICT

I really wanted to like this one. You can tell immediately that the artist wanted to tell a true story, and the foundations for an intriguing mystery—with great characters and quality artwork—are clear to see, making those early volumes a fantastic, page-turning read. When it takes its time to develop backstories and slowly build mystery, it shines, but as the plot spirals outward, it becomes messy, losing its engaging psychological foundation and sight of its characters.

RATING BREAKDOWN

Story

60

Visuals

89

Characters

72

BONUS

concept design

artwork

FINAL

69

69

69

69

69

69

Thanks for reading

Thanks for reading

Thanks for reading

Thanks for reading

Thanks for reading

Thanks for reading

Thanks for reading

Thanks for reading

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CONTACT

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CONTACT

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CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com